If I had that level of funding the game would already be done and it would have awesome art. The internet seems to have bizarre expectations for my project and often compares me to creators with many, many, many times the amount of funding I have. I decided a while back I can't produce at full time professional rates for way less money than I earned part time when I was a teenager. I wish the author good luck and hope that he'll actually work on this game, unlike many of his predecessors.Click to expand.At this point in production my total monthly hours are determined by my donation income. No weird experiments with fonts or colours. Gather them in short paragraphs instead, so that an intermission means there's a slight change in the content.Ĭolours are basic which makes the screen clear and easy to look at. If there's something to improve about the writing, I'd say that you don't put each new sentence in a separate line. The ratio of graphic to text is also good in my opinion, I don't like games overloaded with graphics and videos, these tend to distract from the text too much. The writing is decent, descriptive enough so far. There isn't much content so far and it's hard to jugde anything from the little that's available. CYOA instead of a more open world of The Company. Although one could admire your ambitions -) your game is a different genre. The inspiration is quite impressive, but including The Company there is rather misleading. The CYOA v.0.01 Just a concept for now to test if everything works for other people after i uploaded and they downloaded it (links, images, etc). The CYOA v.0.02 Added a couple more pages and the first sex scene. The CYOA v.0.10 Lots more pages, lots more sex scenes. The CYOA v 0.15 Decided to test a point system for your mental state, also added some text coloring so people can better follow the conversations. The CYOA v 0.16 Some new scenes in the extreme path, included some tech for rng (which is not used atm), this tech might end up in another game however. Most likely paths will be added in this linear way for now until this becomes a real story. The CYOA v 0.17 Pretty lengthy single path added. I will therefore not open a new entry but keep this post updated with both "games" (if there are still any to the CYOA). The Game v 0.10 Initial release of the real game instead of just a story, details within the game changelog.īranching between game and CYOA, setting is the same. The CYOA v0.20 added a route to the slow and steady path, changed the style of all the text. The CYOA v0.21 added content to 2 paths (both can be reached via quicklink at the start menu), added quality of life event skipping (not implemented for all transformations yet) The CYOA v0.30 lots of content, most are the foundation for further parts and only have subtle differences to other parts, further info within the authors notes ingame or on patreon. The CYOA v0.35 lots of content, most are the foundation for the first few endings, option to opt in and out of gay content, settings menu that's accessible at any point of the game. The CYOA v0.35b due to the surprising amount of feedback I decided to include a feedback form. The CYOA v0.40 Added walkthroughs instead of version history, added some more settings option, added content of course. Character naming logic change (historized the character names and worked out some issues with renaming).Walkthrough rework, easier to implement, better visibility of character changes.Textboxes overhaul (macro now works also if you refresh the site, added effects to character images).Fixed the broken images and scenes, sorry about that and thanks for me making me notice in the forum.Added a "secret" path (suggestion would be to go to it through walkthrough list).
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